The companion CDROM provides the entire text as searchable and printable PDF.Ĥ43 Sale! Order any 4 CDROMS and we'll rebate $35 as a PayPal refund (the reprogramming logic is otherwise unfathomable): you're getting four CDROMs for the price of three.įar Future Enterprises, 1418 N Clinton Blvd, Bloomington, IL 61701 USA. We expect a new printing (three 256-page books in a slipcase) available at our separate order point. T5 Traveller5 is the ultimate (the 5th) edition of the Traveller role-playing game.
TRAVELLER RPG SYSTEM LICENSE
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TRAVELLER RPG SYSTEM FULL
Striker expands on this to the full range of military hardware and includes the ability to design your own vehicles and other military hardware. You look up the result on the damage chart to see whether you get no damage, a light wounds, a serious wound, or die. The Traveller universe has incredible scope: the distance between multiple solar systems can be crossed in only a week. First published in 1977, It continues to thrive and evolve. Each armor type subtracts off of the penetration roll. Traveller is the original science fiction role playing game. Each weapons has a penetration modifier which varies by range. Instead of damage there is now a penetration roll of 2d6. The to hit roll is still 8+ and it is modified by range and situation. One major difference is that the original 15 second round has been divided into 5 action phases of roughly 3 seconds each. It also has an action point system but it works slightly different than the Snapshot system. The Azhanti High Lightning/Striker system is somewhat different. You get a sum of action points equal to the sum of your dexterity and endurance. In Snapshot the actions within a round (15 seconds) is regulated by the expenditure of action points. You crossindexed the weapon with the armor type and then pick which of the five ranges you were using. Judges Guild made things easier by coming up with a referee screen for Traveller that added all the modifiers up.
This system was continued in Book 4 Mercenary. You add up the modifiers and that your base chance to hit. This is modified by your weapon and the armor the target is wearing. There is a fourth, Mayday, that adapts starship combat to a hex and counter system.Ĭlassic Traveller originally used a base 8+ chance to hit on 2d6. A third, Snapshot, modifies the range band system of the original books into a combat system that uses grid. The system is spread out in two supplements, Azhanti High Lightning and Striker. Like D&D's combat system it became the default in MegaTraveller.
This brought to mine that like original D&D, Classic Traveller has an alternate combat system. In it he talks about the personal combat system and the starship combat system.
TRAVELLER RPG SYSTEM SERIES
James of Grognardia has a series of posts on miniatures and various RPGs.